Gamefraze

AI Limit Review

AI Limit Review

I approached AI Limit anticipating a Soulslike, but one unlike any other—perhaps a little flashier, a little more science fiction, a little more bizarre. What I got was a game that was full of really cool ideas. but that had many, many things that I was wishing it had been worked on for another month or two.

First Impressions 

Protagonist Arrisa is a sword-carrying, goal-having android in a toxic and dark, all-around post-apocalyptic environment. At once, I dug the location—somewhat grungy, somewhat mysterious. It isn’t really a very pretty world, but it does have a little personality to it. If the idea of the whole “broken city, busted tech” aesthetic gets you stoked, chances are you’ll enjoy this one.

There’s a chill vibe happening here—muted streets, creepy enemies, hints of things lurking beneath the surface. It pulls you in, but can’t quite make the leap to keep you totally enthralled.

Combat

The combat wants to be Dark Souls-like—you’ve got dodging, stamina, attack timing, and all of that. And overall, it gets it right. You slash, dodge, die, rinse, repeat. There’s also this Sync Rate system where you get more powerful as you get a roll going, and you can switch up special abilities to alter your playstyle.
All that aside, it never really seems razor-sharp. Some fights are much too easy, others for no discernible reason spike in difficulty. The bosses especially don’t leave much of an impression—they show up, you fight, and then you kind of forget about them as soon as they’re done. It’s not that they’re bad, just not memorable.

World Design

Level design is among the stronger things. The world wraps around itself in that ageless Soulslike way, complete with shortcuts and areas of secrets that reward nearly every corner and crevice. I found myself deliberate, poking around corners, not wanting to miss a thing. The environments start strong—ruined labs, wrecked streets—but then become redundant. Like, “haven’t I been down this hall before?” kind of thing. 
However, there’s still a lot to explore if you’re the type of individual who loves finding every corner and edge of a map. I liked that.

 Bugs and Glitches

This is where it began to get gritty. AI Limit has some quite annoying bugs. I was subjected to crashes, odd enemy AI, and one time, while fighting a boss, I even fell through the floor. Stuff like that just ruins the tension and makes the game hard to continue.

Also, the checkpoint system does not always respect your time. Death is part of the genre, but to have to walk back to a boss fight five times because the save spots are bad? That is just maddening.

Final Thoughts

AI Limit is a game that’s full of heart and full of ambition—it so badly wants to be a part of the Soulslike club, but it’s still figuring out how to fit. There are good mechanics, some passable atmosphere, and glimpses of what could be. But through all the janky moments, the spotty pacing, and the tech issues, it’s hard to recommend it wholeheartedly.
If you’re curious and you’ve got patience (and maybe a bug patch or two down the line), give it a shot. Just go in knowing it’s more of a rough draft than a finished masterpiece.

**Disclaimer:** All images used in this review are the property of SenseGames and CE-Asia